This project is a class assignment I had done during my master program. The requirement is based on Ubisoft Toronto Next User Interface Competition which is to design three concept UI for a 3D open world first person action RPG console game. Three UI include an ability menu UI and two gameplay HUD UI.
Based on the game theme which is a scfi RPG game, I began search online and made the mood board which helps me get a feeling of what it will be like in terms of the final UI.
The ability menu UI involves many user interactions so it is important to figure out the user flow on this UI. Basically, players first need to select an empty slot to equip an ability. And then they can use controllers to view and select which ability they want to equip.
Low-fi wireframes help me transfer all requirement into actual UI fast and easily. I can explore new possibilities without too much effort.
Part of my sketches
Design specification
Ability menu UI
Gameplay HUD UI at daytime
Gameplay HUD UI at tight & low health state